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Avalon hill squad leader
Avalon hill squad leader








avalon hill squad leader

Prep Fire Phase (in which the player whose turn it is may fire on enemy units any units that Prep Fire cannot move or fire again for the rest of the player turn),.Rally Phase (in which "broken" units attempt to rally and malfunctioning weapons are repaired),.Each turn consists of two player turns, each of which have 8 "phases":

avalon hill squad leader

The Semi-Simultaneous system of play developed in the mid-1970s can be seen in Squad Leader's sequence of play. Time was said to be two minutes per turn, though the developer admits that this is also fudged and that each game turn should be considered a "module of time, such that the (game's) events can occur and interact with one another." As well, by being geomorphic mapboards, increased flexibility is given to scenario designers as well as "design your own" players. In reality, European village streets are not 40 meters across, for example. The mapboards are divided into hexagonal grids with each hex said to represent 40 metres of terrain, the result of the designer being asked what the ground scale was, rolling a die and it coming up 'four'. British troops, when eventually added to the game system, are shown as largely similar to the Germans, albeit with somewhat inferior equipment. US troops are shown as having unusually high firepower (representing larger squads, using the Browning Automatic Rifle - unlike other nationalities who have separate counters for light machine guns), but with slightly lower basic morale than German or Soviet troops, representing the supposed greater tendency of more individualistic Americans to break from their orders or the group under fire - however, American troops are easier to rally under fire, as they were exempt from the usual penalty ("Desperation Morale") paid by broken squads in these circumstances. Russian troops are portrayed as poorly armed (and with poor quality radios, making it very difficult for them to summon artillery support) and with relatively fewer leaders, but with the capacity to become "berserk" in combat (a capacity shared in later expansions by SS troops). The original game contains counters representing the German, Russian and American armies.

avalon hill squad leader

Pieces in Squad Leader represent regular squads (rated for firepower, range and morale), weapon and vehicle crews, elite squads (with high firepower and morale but shorter range - used to represent paratroops or combat engineers armed with sub-machine guns), individual leaders, support weapons, and vehicles. (The original print run of 2,500 copies had purple boxes which have become collector's item.) Avalon Hill sold well in excess of 100,000 games of Squad Leader, making it one of the most successful wargames ever made. The original Squad Leader was produced in time to debut at Origins '77.










Avalon hill squad leader